Other Kingdom Two Crowns Guides:
- Kingdom Two Crowns – Mounts
- Kingdom Two Crowns – Buildings
- Kingdom Two Crowns – NPCs and Shops
- Kingdom Two Crowns – Beginners Guide
The boat, ship or ferry is the primary method in which the player moves from island to island. Completing its construction and embarking on it while it is docked is the victory condition of each Kingdom, except on the Skull Island, where there is no dock and the shipwreck is not reconstructable.
Spawns on every island, is used to go to another island.
Spawns with all parts on Island 1
Spawns with half of parts on Island 2
The boat spawns on every island, and must be constructed in order to leave that island and set sail for another. The boat shipwreck can be found somewhere in the forest next to a small wooden dock in the foreground, and can be paid 10 coins to spawn the frame of the ship. After this, the boat can be paid an addition 2 coins to spawn an individual part of the boat on the ground, which your workers will use to slowly piece the ship back together. The boat allows up to (3?) workers to construct it at once, which is more than the usual limit of 2 workers per building. There is no limit to the amount of boat parts you can have lying on the ground at once, and any greed that come across a boat part will attempt to steal it like any tool or coin. There are a total of (60?) parts that must be spawned and added to the boat for it to be completed, for a total of (130?) coins to construct the boat. If the monarch is on island 1, the initial purchasing of the boat’s frame will also spawn all (60?) of its parts on the ground, while on island 2, the frame will spawn with (half?) of its parts on the ground. Once the boat has been fully constructed, the monarch can pay it an additional 2 coins to place the boat into the water in the foreground, at which point 3 random workers will quickly push the boat to the small wooden dock nearby before boarding the ship, and 4 random archers will station themselves in the boat’s towers.
Once the ship is in the water, the monarch may send up to 3 squires/knights (and their squads) to board the ship by simply signaling them to attack in the direction of the boat. As of v1.0.1, this makes attacking any remaining portals in the same direction as the boat impossible unless the player either attacks before placing the boat in the water, or if the player fills the boat with 3 squires/knights, and then uses any remaining squires/knights to attack in that direction. The game devs have acknowledged this as a problem, and will be working to fix this in the next update. Knights and squires will bring any carried coins along with them, so it is a good idea to buff them up before leaving. The 4 archers on the ship’s towers will still attack any enemies that come within range, acting the same as any archer in a tower, but are also vulnerable to floaters. Any other subjects aboard the ship will not attack, but will also not be targeted by any enemies. Once the player wishes to leave the island, all active players must stand on the dock behind the ship, and one player must pay the boat (10?) coins to set sail, at which point all monarchs will board the boat, and any living dogs and hermits on the island will jump in as well. If this is the furthest island reached on that save, the next island will unlock, and the player must choose which island to visit next. All coins and gems carried by the monarchs will be brought with them to the next island, so be sure to fill up before departing.
On every island, not far away from the encampment, are the broken remnants of a ship. The broken ship has a cost of 10 coins to begin the project for restoring it to working order. Then the Monarch must buy 59 ship parts at a price of 2 coins each, costing 118 coins to complete. Each part has to be hammered by builders to be added on the ship. However, if a ship part has been purchased but has not yet been installed, it can be stolen by greedlings. Boat pieces may occasionally drop to the sea at random, the same way your coins can drop out of your Pouch.
On the first island the first 26 parts forming the armature are given free, almost halving the cost. Once each of the parts are added, two more coins must be paid to release the ship into the river.
Push to the sea
Once construction is complete, paying 2 more coins gives the order for the ship to be dropped into the river. Up to three builders assist in slowly pushing it towards the dock at the end of the island, each incrementally increasing it’s speed while being escorted. Up to four archers take residence in the crow’s nest and on the tower. They act as regular archer towers in every way except that they are moving. If a deer or enemy comes close to the boat, the archers will attack until either they or the target are killed. After their death, other archers, if there are any available, will take their spot. They ignore rabbits, though. This ship crew will be with you for your next island.
The Monarch can also order the seaside knights to escort the ship. Instead of rushing the portals the Knights and their guard run off to catch up with the ship, wherever it is, and start walking with it, killing every monster that they can. The crusade can still be started even if there is no portal left, but only up to four knights can escort the ship.
The speed of the boat depends on the terrain, being greatly slowed by the forest. The speed also depends on the number of builders pushing, with 3 allowing the highest speed.
If the ship runs into Greed portals during the push to the sea, the builders may stop and the archers and escorting knights will attack the portal (even if it is inactive). This can be highly problematic during the later nights if the portal is releasing floaters to protect itself, because more and more archers and builders will always run to the ship to replace those who were abducted, and then get abducted themselves.
Leaving the Island
Sending knights towards the boat once the portals are cleared will have them escort the boat to the dock, or if it’s already at the dock, they will embark upon it, along with their squires. Once embarked, they will accompany you to the next island. You can have a maximum of three knights on board the boat (despite having up to four knights escorting it), at the cost of 4 coins each.
Once the boat has reached the dock, the Monarch must pay 10 coins to embark. The player will then board the boat and leave that island. All the Knights, Archers, and Builders escorting the ship board it at the dock and become its crew. As they leave, they will be greeted with a message stating ‘The Crown is Safe’, and displaying the number of the day. A unique music will also start playing.
After skipping message, the map of the world will be shown and the player is able to choose where they want to go, if it’s not their first game. If it is, they will be moved onto the next island.
Upon arriving at the new island, the boat will have crashed and all the crew aboard disembark and remain by the boat until the new settlement is established. All gold accumulated in the pouch from the last island are also carried over. Once this done, the gameplay cycle restarts on a new land.
1. As long as the Player doesn’t skip it, the boat travel scene appears to be indefinite. At some point even the music will end, leaving just the sounds of the sea.
2. If you sail to a new land with 3 knights, 2 of them will station at the direction of the dock after arriving.
When crew is already in the ship and then game is restarted, sometimes the crew will be found sitting near the castle and the player will not be able to get them back to the ship.