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Stoneshard Attributes Guide: Vitality, Energy, Levelling

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Stoneshard Attributes Guide

Stoneshard contains many attributes, which you can find in the below tables separated by category, as well as having a description of the attribute.

Other Stoneshard Guides:

Vitality & Energy

Attribute Description
Health The amount of Damage you can take before dying.
Health Restoration The rate of Health Restoration. The higher this number the more frequent your regeneration occurs.
Healing Efficiency Displays the amount of healing received from all sources.
Max Health Threshold The maximum threshold for the amount of Health you can recover. It depends on the degree of injury of your body parts.
Energy The amount of Energy you can spend on your Abilities.
Energy Restoration The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs.
Damage Taken The amount of Damage received from all sources.
Damage Reflection The percentage of melee Damage you reflect back at your enemy.
Life Drain The percentage of attack Damage you receive as Health.
Energy Drain The percentage of attack Damage you receive as Energy.
Protection The amount of Physical Damage you absorb.
Fortitude Reduces duration of negative status effects you receive.

Leveling

Attribute Description
AP Attribute Points are spent on increasing your primary stats. You gain 2 AP on level up.
SP Skill Points are spent on learning new Abilities. You gain 1 SP on level up.
Level You receive 2 AP and 1 SP for each level. Your maximum level is 30.
Experience The number of experience points your character acquired.
Received Experience The number of experience points you receive for killing your enemies.

Primary Attributes

Attribute Description
Strength Strength influences your primary capabilities. It affects Melee Damage, Crit Efficiency, Block Chance, Block Power, Bodypart Damage and Armor Damage.
Agility Agility influences your finesse in combat. It affects Dodge Chance, Counter Chance, Crit Chance, Fumble Chance, Stealth and Lock-picking & Disarming.
Perception Perception allows you to spot danger earlier and helps you deliver precise attacks. It affects Ranged Damage, Accuracy, Crit Chance, Stealth, Vision and Bonus Range.
Vitality Vitality influences your survivability and endurance. It affects Max Health, Health Restoration, Max Energy, Energy Restoration, Healing Efficiency and Immunity.
Willpower Willpower influences your Magic capabilities and makes hardships and misery more tolerable. It affects Magic Power, Magic Resistance, Pain Resistance, Fortitude, Abilities Energy Costs and Cooldown Durations.

Secondary Attributes

Attribute Details
Main-Hand Damage The damage you inflict with your main-hand weapon.
Off-Hand Damage The damage you inflict with your off-hand weapon.
Weapon Damage Changes the damage you inflict with your strikes.
Magic Power Changes the damage and potency of most spells.
Accuracy It is the chance of striking the target with attacks and some specific spells. The Dodge Chance of the target affects the accuracy of your attack.
Crit Chance It is the chance to land a powerful attack or spell.
Crit Efficiency It is the extra damage you inflict with your critical hits. It also increases the potency of critical spells.
Block Chance The chance to block an incoming melee hit and neglect some of its damage. Having a shield equipped will allow you to also block ranged attacks.
Block Power The maximum amount of damage you can neglect when you block an attack. Blocking has 50% less effectiveness with Magic and Nature damage.
Counter Chance The chance to deliver a counter attack when you receive a melee attack from an opponent.
Dodge Chance The chance to completely dodge an attack or some specific spells.
Fumble Chance The chance to deal only 50% of the true damage of an attack. Fumbled spells have a longer cooldown duration and also use up more Energy.
Lock-picking & Disarming The chance to pick a lock or deactivate a trap.
Stealth Stealth mode’s effectiveness.
Knockback Resistance The % chance that an attack, which can knock you back, will not do so.
Stun Resistance The % chance that an attack, which can stun you, will not do so.
Bleed Resistance The % chance that an attack, which can cause you to bleed, will not do so.
Spells Energy Cost The amount of Energy needed to cast a spell.
Skills Energy Cost The amount of Energy needed to use a skill.
Cooldowns Duration The amount of turns it will take for an ability to be usable again.

It’s end. I hope “Stoneshard Attributes Guide” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

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